14 comments
  1. Very nice fraternity representation. But it was hard to read the wacky font, but it was spooky to simulate an ouija board I guess. Spent my whole time going to what I thought was the ending only to get really smoothly brought back to the beginning and that made me rage for a second before closing the tab.

    Is there only one actual ending?

  2. At the beginning, these weird words attract me a lot. I try to read them and making right choices. However, I gave up after a while. I think it is an interesting concept but overwhelmingly complex.

  3. Creative idea, really enjoyable. The visuals need a lot of work, and this combined with giving the main character a lisp makes actually interacting with the game a little difficult (When all three characters go ‘I’ you can’t actually quite highlight the I by mousing over it). I’m completely okay with the story being circular because It’s comical to the point where resolution is practically unnecessary.

  4. I was a bit off put by the hard to read and non centered font. Eventually, I started to read the text and started enjoying the story.Sometimes I clicked on the wrong option, because it was hard to tell where one dialog choice began and another ended.

    I enjoyed the story, but the design could use some work.

  5. I really enjoyed the story. It was funny and interesting. It didn’t follow any of the choose your own adventure tropes. It felt very original. There were several twists. The misspelled words were a good touch. For some reason I read the text in the voice of Samuel Jackson’s role in Kingsmen.

    A few things weren’t amazing. I’d like the background to not be so pixelated and misaligned, and the font bothered me a bit. I’d also like some indication of time travel beyond the chanting. But overall I really enjoyed it.

  6. Oh man. Just like trying to work with a real ouiji board this thing gave me a splitting headache, but you know in a fun way like it’s fun to club baby seals. The character building you employed was spot on, and brought to life on a new scale due to the use of colors and fonts for various voices. I really could grasp the ethos of all your players, and enjoyed the diverse framework in which I could work in. Tasteful and funny with a great visual flair. Everything from the background to changing the cursor was done for the player, impressive stuff. As much as I hated the lisp, it was a positive aspect of the game because it forced me to read all the options twice before actually deciding, giving each choice more purpose than simply clicking away

  7. I observed a few things within myself while I played this. These aren’t necessarily things I liked or disliked, but might be helpful data for future works:
    – Because the story was comical, I was inclined to pick the choices most likely to result in funny situations, as oppose to choices most like what I would really say. I was more in the mindset of playing a role than being myself.
    – The amount of pages with only one option made me disassociate from the character – like I was reading a creatively written story more than participating.
    – I wondered for a brief moment at the text entry forms whether or not my responses were being logged. A stronger suspicion of another real human reading them definitely would have changed my behavior.

  8. Playing as brother Broseph, I have to say this game is hilarious. Though there were times I couldn’t read what was going on, and I only sort of kind of know what happened, it was a lot of fun to play. I think the strongest part of this was just how everything worked together to create the story, from the mouse to the background images, and especially the characters. They really stood out but at the same time were generic enough to read like your typical fraternity bros. Really enjoyed it!

  9. I really enjoyed the premise of the story, and the dialogue between the characters. It was the perfect imitation of bros playing with a ouija board. The only critical think i have to say was the font + lisp I had made it difficult to read my potential response and I was less engaged towards the end.

  10. This game was a riot. What a glowing example of frat life and what it’s like to work for satan. My favorite part was probably the ghost’s lisp, even if the constant phonetic spelling got confusing at times. The format is also somewhat sloppy–the ghost’s text is difficult to read, and the background is tiled, which doesn’t look great. I really liked this game, though, even if I did get confused the first time I looped back to the beginning–I thought I misclicked.

  11. So I actually have significantly fewer qualms about the design that most other people here. I think it’s clear you put a lot more effort into your design than most of us did, and I don’t mind that it’s a slightly cheesy setup. The whole storyline is slightly cheesy, so it’s appropriate. I will maintain that the font was difficult to read in the beginning.
    I still question the effective use of baby seals in this verse.

  12. I really enjoyed this game, the tone was great and the humor and dialogue between characters worked really well. Though there were times when it was a bit difficult to decipher what the ghost was saying due to the lisp, that works because it goes along with the idea of ouija boards being cryptic and hard to decipher. At first I was a bit confused by the YES and NO on the board, I tried to interact with them at first before realizing that they were just part of the background. I like the cyclic nature of the narrative because it works with the idea that the board isn’t a one time use and can be constantly called upon.

  13. I really liked how coherent the story was. The characters felt very real and fleshed out, and the choices were well varied and felt like they had a lot of depth to them. The lisp was a nice touch at first, and went very well thematically, but as it went on I was more interested in the story and it made it a lot harder to read. But overall, the idea was really original, and I enjoyed it a lot.

  14. This was the funniest thing I’ve read all day. The representative lack of intelligence of the two frat dudes and the commanding dead Ouija speaker makes for some very good comic contrast. It is quite clear you spent some good time on this, and the styling creates a very supernatural atmosphere. “Nameless Baller Ghost, the Unholy Receiver of Novocaine?” I have no idea where you come up with these ridiculous names, but wherever that place is, its a great place to be. Keep getting them – fountains of creativity are hard to come by.

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