7 comments
  1. A beautiful outlet to explore ones faith. This game allows you to express what you envision as the creation story, and while giving you agency in that sense, beckons for real world action. An agency much greater than most games ever will. Deeply philosophical, decidingly minimalist, in the beggining asks more of the user than the user asks of the game.

  2. I enjoyed this one; though it made use of a number of tropes, the combinations gave rise to novel and interesting ideas. If given more time, I would love to see the world expand on areas like culture, race, technology, magic, etc. rather than choosing me as a hero. I felt more like the “god” or creator of my world, rather than one to interact with it.

  3. As a tool for helping create a mythos, I’d say this game is very strong. As a ‘game’ It’s somewhat weaker; the player is very aware of having control of both choice and consequence, making decisions less impactful. If you;re more interested in the generative aspect of the game that’s completely fine though. I’d recommend trying to find some way that allows the player to review the state of the world they’ve made once reaching the end.

  4. – loved linking all the grand tropes
    – reminds me of this, maybe a potential reference to look at to further it

  5. I like how you developed the idea. I still think it’s kind of disappointing to create a whole universe and always end up with a “hero’s journey” type of device. Maybe the second part can be an unconventional character creation that can account for different types of protagonists (the hero, the sidekick, the anti-hero, the outcast…) and suggest different kinds of world saving adventures.

  6. I ended up playing this twine reflectively rather than actively. The options you supply become a means of analyzing different religions / roles / views of the world and playing through them. What if you take the Christian worldview? What if you take a modern secular worldview? How does this alter the outcome of the world? If you analyze the game in this sense the message you take away is that your life is controlled by your actions rather than an actual hierarchy in the world. If that’s what you were intending to achieve, congratulations! You’ve modernised the fable.

    Additionally, the agency is immediately satisfying in some cases — the choice is immediately reflected in a sentence (even if it doesn’t have the hugest consequence throughout the remainder of the gameplay).

  7. I thought it was interesting to place all of the attention and variance on the conditions of creating the universe, and have the same generic hero’s journey trope result from all of these varied universes. I feel like you could have pushed this idea further however. Perhaps if the creation mythologies became even more grand and detailed and rich, building up extremely complex universes with a lot of history. Then, the reader would feel even more of a jarring affect when they spend so much time building these complex universes and then have them always result in a generic hero’s journey at the end.

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