Virtual Characters – Ralph Kim

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A. A distant descendent of the ancient Scissors clan, she is infamous in the RPS community for her incisive mindgames, improvisation, and lighting reflexes. She hails from South Bronx, raised by her single father. Having lost to B already, she has fought through the most fearsome opponents in the RPS World Championship losers’ bracket for the sake of her father who watches from his hospital bed. She faces her childhood bestfriend, now-mortal enemy again in grand finals.

B. Considered by many to be the greatest RPS player to have ever lived, he is the descendant of the ancient Rock clan. It is said that, were he not blind, RPS would be a theoretically solved game. He is known for his iron will, devotion to a fair game, and respect for worthy opponents. He was raised harshly by unloving parents who value their clan’s prestige above all, and taught to chop off a finger every time he loses a game. He is missing exactly two fingers: once to his father, and once to A.

The game is the dialogue between the characters just before they throw their hand. The player, as A, can shake B through a variety of dialogue choices, such as declaring her hand, predicting his hand, exploring their relationship or his psychological baggage, etc.

Most of the time, B will be able to predict A’s choice, but through the right path, it may become fair, or A may even be able to predict B.

Outcome 1: A wins fair.

Outcome 2: B wins fair.

Outcome 3: A throws the game.

Outcome 4: B throws the game.