Just a guy that builds robots, video games, and everything in between.
4 comments
  1. Having the characters on a loop seems like a missing opportunity. You already have them there dynamically animated, with a bit of code tweaking you could have them express a range of emotions. Or at the very least only move when they are speaking.
    The theme and scenario is interesting but the topics may be too broad to explore in such a little time.

    1. Agreed, I was about to post the same thing.

      Nice exploration of some classic philosophical ideas.

  2. I wish the conversations I had with these characters would carry on over to the next iteration/interaction. I found myself restarting the whole process every time 0-100 which just didn’t feel as fluid as going back to the original 3-question fork like most games do it.

    The conversations were quirky and sorta interesting/thought-provoking, but I found the character and setting (?) a bit lacking then.

  3. I thought this was pretty cute. I’m not sure it was as probing or existential as you wanted, but its a nice paraphrase of some issues. I did get confused with the names of the robots while clicking through it since the names were so similar. Maybe you could make them different colors or add some distinguishing factor?

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