11 comments
  1. I really liked the tone/mood of the piece. The softly painted images worked really well with the nature of the story and the tone of the writing itself. I thought the world you developed was really interesting and immersive and I’d like to find out more about the two cultures which were introduced in the piece. One thing you could consider experimenting with is varying the pacing of the text a bit more. For the most part now there are two ways to interact with the text: to read it as it appears letter by letter, or to just click ahead so that the whole block of text appears at the same time. If you varied the pacing of the text more, making only words or fragments of sentences appear with each click, it could help draw attention to critical moments of the story or critical moments in specific sentences themselves.

  2. Beautiful art style: the images, font, and dialogue all fit together in a nice aesthetic. I wasn’t a big fan of the one-letter-at-a-time text (I read pretty fast) but I’m glad you included an option to click and show all the text. At one point I think I reached a dead end, but Unity might have just crashed or done something dumb, idk.

  3. So, if I am getting this straight, stars fall to planets out of curiosity and inadvertently cause the death of everyone and everything living on that planet. I suppose that is what would happen if a real star fell on a planet, but to do so out of innocent naivety – that is an intriguing concept. That those whose are innocent can do much, much more damage than those who are purposely malevolent.

  4. Very beautiful aesthetics, the art, and dialogue all go together very well to form a story that is both sad and mysterious and unfolds. I’ll concur with some other people here, I used the text skip for every piece of dialogue. The story is interesting, and the interaction feels meaningful.

  5. You canonized the little princess path! That said, I chose the thief path, but I didn’t detect any difference in the choice for her. It is a little odd that you can go down the path where you take the star from her and leave but the “fin” screen still shows you clasping her hands. The art and scene shifts were fantastic, and definitely fit the game narrative. I am feeling like I am missing something though – the stars falling still isn’t really explained (except for curiosity, of course), and the planet still seems doomed. I’m not sure how to go about addressing that without downplaying the significance of the stars crashing onto the planet, however.

  6. The tone, the text, the story, the imagery. I don’t know what I can say that other’s haven’t. I really enjoyed it. I’d love to see more like this. There was one point where the image is looking down on the pool and the text options are right in front of some very bright parts of the art. It took me a while to notice it didn’t crash. Maybe that is what Ivan ran into. The characters were very appealing. You could tell Misha was scared, but curious and maybe angry from her stance. And your character always seemed very kind, noble, and humble.

  7. I was a bit frustrated with the text motion after a while. I found myself double clicking to move it along quicker and avoid the letter by letter animation. Maybe just speed it up? I only played through once but it seemed as though my choices didn’t have a huge impact on what happened.

  8. I really enjoyed playing this. It was serine and sad at the same time. The writing was really good and I also liked how even though there weren’t that many images to look through, the movement of the text added to that dynamic aspect of it. This was a really gorgeous game.

  9. Visuals were smart and stunning. There were some typos and plurality discrepancies in the text. I also wished that the text had more poetry to fit better with the visuals. It felt like the person who wrote the text and the person who designed the visuals were completely different people. As it is the language is timid (not the characters, the actual way the text is delivered to me via word choice), and is very direct. It tells me what to feel, while the visuals actually make me feel. I got lost in the narrative over what the definition of what a star is in this universe (Am I a star or do I have some removable thing that’s a star?) but the narrative arc was so engrossing that I eventually forgot to care about that. The power in the visuals really lies in their perspective. Some of the overhead shots are weaker for that, as they don’t communicate that rich spatial depth.

  10. Great art and atmosphere. It’s quite elliptic, I’m not sure I understood what the deal with these characters was but I don’t mind as long as it’s a short piece.
    The centered text doesn’t work very well with the typewriter effect, it’s like reading a moving text, I’d just align everything to the left.
    Watch out for typos like “upseting”

  11. It’s like my project, but way way better and finished.

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