Walking Simulator Idea

 

I’d like to work outside the digital game and with the controller. I propose a simple walking simulator with a fixed environment (I have yet to decide what’s the game itself will be) with a simple rig to make an acoustic instrument into a controller for your game. The controller would consist of two microphones that you could easily mount on most instruments (and a means of transmitting this data to the computer – probably an Arduino setup), and different inputs would cause the character to walk, jump, run, or pick up an object. Through this interface novices would gradually gain confidence with their instrument as well as with the game.

I feel like a walking simulator is a place to experiment with this, because 2D arcade games require particular combinations and moves which can be time-specific, which my model would have a hard time dealing with. Right now I have no idea how I would get my controller to talk to Unity.