Walking Simulator Ideas

Concept 1: Clockwise Golfcarts

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This idea re-uses the characters from Fishing the Mojave, my Flick Game., and golf carts. In the strictest sense, this game wouldn’t be a walking sim in that I wanted the player, via the feet of Clockwise (the lizard man), to spend either some or all of the game behind the wheel of a golf cart.

I haven’t decided concretely on a story or setting yet. I need to find a way to balance a coherent. narrative with the unexpectedness inherent to the universe of these two. I want an environment full of interesting and unexpected things to find and look at.

Concept 2: Over the Edge

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This idea follow our unmanned main character’s interactions with their drug dealer, Fisher. Set in Fisher’s apartment, the story here would revolve around Fisher’s interactions with different kinds of drugs, and our protagonist’s attempts to keep him alive. Naturally, I wanted to make this game abstract. Visually I was thinking of taking queues from films like Enter the Void and Requiem for a Dream.