Final Project Proposal: Extension of a Walking Simulator

Matt and Kristina

We’re creating a walking simulator where the acoustic input you provide the game with affects the environment you are exploring. We want the input to be a traditional instrument, like a guitar or a violin. Music is oft described as a semi-tangible representation of human emotion; this game will allow the experience to become more visceral. A sad piece of music may induce an emotion in you, but this game will take your emotional state and create an environment that responds to your condition. The world you are in is your mindspace.

Game references:

  • Proteus — as a walking simulator where the environment changes+ use of sound
  • Journey — as an awe-inspiring geography / aesthetic reference

infinite terrain piccureThis game could be played either personally, in a private space where it would create a meditative environment, or it could be played in installation format. The installation format would contain some kind of keyboard (for simple input most people can understand) but invites people to bring their own input. In an audience setting, you are bringing other players into your headspace and creating a shared experience from something inherently personal.

External references

  • Vivaldi’s four seasons — place this in context with Proteus
  • Tempescope, a weather display unit that emulates the weather outside in a small unit users keep inside. This idea taking something that’s supposed to be in one space and completely changing that space is demonstrated in this commercial enterprise.