Final Project Proposal

Title: Geometric Constructions.

Description: This game will be a celebration of geometric construction tools such as straight edges, compasses, finite length looped string, etc. The player will use various tools to achieve tasks and construct beautiful shapes amidst puzzles.

Art/ Research Statement: I am very interested in games with a concise explicitly mathematical mechanic that provide a compelling game play experience. I am very interested in finding game ideas of this form, because they allow me quite a bit of precision in the specification for exactly how the game should act, they are quite simple and hence easier for me to make in a limited amount of time (which is how much time I will have for most games I will develop in my life.), and I feel they get more gameplay per amount of effort I put into them. I also find games such as these quite elegant and there is an art to finding ways bring mathematical concepts into the realm of user playfulness. I have don’t several projects in the past with the attempt to find the lines between education, entertainment, and intellectual content.

Mock Screenshot

Compass_Ruler_mockup
A very crude mockup. I want the game to have a paper / ink feel for it. I want to make the curves seem kind of soft and friendly like.

3 Game references: 

http://planarity.net/#

http://www.osmos-game.com/

http://www.eufloria-game.com/

3 Non-Game references:

http://www.mathopenref.com/tocs/constructionstoc.html

http://ciechanowski.me/blog/2014/02/18/drawing-bezier-curves/

http://graphics.stanford.edu/projects/texture/

Bryce likes Math. He also likes Computer Graphics. He also likes Games.