Explore the world you find yourself trapped in. You don’t know how you got here, but you are stuck alone to find out how and why you are there.
What I want from this game is the feeling of exploration combined with being put in ‘random scenarios outside of your control’. I am interested in how people adapt and adjust to spontaneity. The method of control will be based on gyroscopic input from an Arduino-powered snowglobe-prop to control yourself in a fixed environment mimicking the scenery of typical cliche/kitsch snowglobe.
The game will be 2D and I am anticipating an art style that is flat and maybe sort of similar to sprite-based games like LoZ and Chronotrigger. But with happier color palettes/various. Another game that was an inspiration is Proteus, a place where you’re stuck in your own happy/carnival-y prison to explore a sparse landscape.
Snowglobes, Tread-mills, ant-farms.