SnowGlobe-Trotter

Explore the world you find yourself trapped in. You don’t know how you got here, but you are stuck alone to find out how and why you are there.

What I want from this game is the feeling of exploration combined with being put in ‘random scenarios outside of your control’. I am interested in how people adapt and adjust to spontaneity.  The method of control will be based on gyroscopic input from an Arduino-powered snowglobe-prop to control yourself in a fixed environment mimicking the scenery of typical cliche/kitsch snowglobe.

The game will be 2D and I am anticipating an art style that is flat and maybe sort of similar to sprite-based games like LoZ and Chronotrigger. But with happier color palettes/various. Another game that was an inspiration is Proteus, a place where you’re stuck in your own happy/carnival-y prison to explore a sparse landscape.

Snowglobes, Tread-mills, ant-farms.

Joe Jung