Life Experience:
As an American living in Japan, Pope dealt with immigration in his international travels and thought the experience, which he describes as “tense”, could be made into a fun game. Before release, Pope had set up a name submission form for the public, where people could submit their own names to be randomly assigned to scripted characters in the game.
Technical Background:
Lucas’s strong technical background ensures him freedom to create innovative and complex gameplay experience.
Iterations:
Iterations on details make Paper, Please outstanding.
- First release build – Nov 22, 2012
- PC Version – August 8th, 2013
- 36 page-long development log on TIGForums