Three lessons learnt from Lucas Pope

Lucas in IGF 2014
Lucas in IGF 2014

Life Experience:

As an American living in Japan, Pope dealt with immigration in his international travels and thought the experience, which he describes as “tense”, could be made into a fun game. Before release, Pope had set up a name submission form for the public, where people could submit their own names to be randomly assigned to scripted characters in the game.

Technical Background:

Lucas’s strong technical background ensures him freedom to create innovative and complex gameplay experience.

Screenshot 2015-11-09 14.24.46
Being a professional programmer for 10 years.

Iterations:

Iterations on details make Paper, Please outstanding.

  • First release build – Nov 22, 2012
  • PC Version – August 8th, 2013
  • 36 page-long development log on TIGForums
Screenshot for development log
Screenshot for development log