As an American living in Japan, Pope dealt with immigration in his international travels and thought the experience, which he describes as “tense”, could be made into a fun game. Before release, Pope had set up a name submission form for the public, where people could submit their own names to be randomly assigned to scripted characters in the game.
Lucas’s strong technical background ensures him freedom to create innovative and complex gameplay experience.
Iterations on details make Paper, Please outstanding.
- First release build – Nov 22, 2012
- PC Version – August 8th, 2013
- 36 page-long development log on TIGForums