Benis Wars: The Tail of Weenerdog’s Son
ArtBoard: Style and Clarity
Returning to the roots- I have decided to use much less sophisticated textures for the environment. I believe that this will be less visually distracting(too much high-def pixels were hurting the eyes and distracting from level design). After working on an Imagineering project I see that using reference imagery is better than high poly rendered trees. It allows them to have a presence but not look stock or situated in reality. The degradation of drug use will permeate itself in the animal characters having very damaged and decaying bodies related to what specific drug they abuse mostuse the most.