When I tested the prototype, I found that a logical way to explain the game’s auto linking between documents mechanic was that the links and documents form a mental map. I’ve decided to focus on this with a subtle color coding system in the documents that highlight what paths of possible truth pertain to it. For example, if one strand of truth in the narrative is suicide (yellow), and another is satanic sacrifice(red), then a document that hints at both paths will have some subtle shades of orange. This will be made more evident in saturation changes within each document. In contrast, the environment will be mostly grays, with simple, low-poly models with low opacity textures of concrete and worn surfaces.