Build: https://www.dropbox.com/s/ggfosoezn35zz1w/CubicInequality.zip?dl=0
(Sorry I couldn’t upload earlier, my computer decided to stop booting up)
This provides a demo of the current leveling, jumping, and mining mechanics. It also experiments with creating cycles, where if you reach higher levels earlier, everything else becomes easier for you, and it gets easier to level up.