Thinking About People: Designing Games for Social Simulation a GDC Talk by Mitu Khandaker-Kokoris
Chapter 3: Face excerpt from Better Game Characters by Design – A Psychological Approach by Katherine Isbister. From an industry-oriented textbook.
Chapter 2 – Eliza Effect from Expressive Processing by Noah Wardrip-Fruin.
A critical and technical analysis of the famous Chatbot.