1) On the surface, the game appears to be about taking the role of a sentient test android (A-012) as it is hacked by an external source and forced to escape it’s training facility. The player would make choices to nullify the hacker’s commands and stay within the safety of the facility.
The core idea is to leave the player questioning the ethics of controlling this android machine which has some sentient thought. The main tool for doing this is by deceiving the player, by use of 3rd person narration, into believing they are playing as the android, when in fact, they are playing as an engineer employed by the android’s maker to control the android. A possible expansion of this idea is an initial (disguised) choice that determines if you play as the hacker or the engineer where in both situations, the android attempts to communicate its wish to escape both entities.
A-012 moved sluggishly as it carried the blocks from point A to point B. This was a routine exercise, done daily for the past six months, and to be honest, it was tedious and boring. A-012’s expression reflected it’s boredom. The test was supposed to show that A-012 could learn to associate the colors on the blocks with the circles at point B. A-012 moved in jerking motions as it picked up the last block.
2) The story of a cell phone’s eventual disuse and replacement told backwards. Rather than choosing your next action, you choose how you got to your current predicament. Through the cell-phone’s life, it passes between a couple users with different usage styles.
It’s official, I’m done. Four days ago he went off and bought another cell phone, one of those fancy new ones with their big screens and fancy features. I haven’t had a good charge since a week ago and I’m just barely holding on. I can’t even make phone calls anymore.
Choice: a) Interrupt the game to prompt low battery or b) the game looks like it’ll be done in a minute or two, hold off until then to prompt low battery.