Final Project Proposal – Mac

Working Title: Sky Prison

Description: Sky Prison is a first person puzzle game. The player starts from a prison trapping him in the sky. The prison has 3+ floors and a very unique rule about visibility. The unique rule is that important items can only be seen when you stand higher than them. It is the key point to solve the puzzles and escape from the prison. In the end, the player jump out of the prison and falling back to the appealing ground. Unfortunately all objects disappear on the ground due to the unique rule in this world.

Mechanic Example:

Height 1
Height 1m
Height 2m
Height 2m
Mock Environment
Mock Environment

Statement: The game focuses on how to develop a world based on a uncanny rule which is not existed in the real world.

  • How to convey this rule without text explanation?
  • How to develop multiple gameplay/puzzles based on this rule?
  • How to tell a make-sense story via this rule?

Reference:

  • The Witness: http://the-witness.net/news/
  • Portal
  • The Talos Principle