Relatively simple games to play in class
Modern Art – 3-5p – 45min – bidding, satire
Carcassonne: hunters and gatherers – 2-5p – 45min – tile placement – indirect competition
Gloom – 2-4p – 30min – materials, storytelling
Coup – 2-6p – 15min – bluffing
One night ultimate Werewolf – whole class, bluffing, secret identity
Fluxx – nomic game
Distinctive mechanics, what makes it unique?
Distinctive dynamics, what happens in the game?
Shortcomings (aside of: too complicated for a Friday morning activity)