
I’m Vic. I’m a Junior Studio Art major and I don’t have a portfolio website (RIP).
Experimental Game Design – Playing Together
Experimental Game Design – Postgaming

I’m Vic. I’m a Junior Studio Art major and I don’t have a portfolio website (RIP).
Enemy Bracelet (2 player)
Don’t Say Fuck (4 or more players)
Slow Roast (2 players)
Related Images (2 Player)
The Long Youtube Game (1 player)
If you complete all the tasks you win. You may avoid or stop watching videos if you feel like they may contain disturbing, gross, or hurtful content for you. Play safe.
Send Noods (3 or more players)
Secret Note (3 or more players)

Website that hasn’t been updated for a good while
1. Beep Beep: One person says “BEEP BEEP” and pretends to be a car, charging towards their friends who must attempt to get out of the way.
2. Friendspotting: With a group chat of people that live near each other, take a covert picture any time you see a member of the group that hasn’t yet seen you and post it to the group before they realize you’ve spotted them.
3. Limerick Kick: Collaborative limerick writing. The first player starts with a line. The second player says a second line that rhymes and has roughly the same number of syllables. The first person follows with a somewhat longer line that doesn’t rhyme with the first two, and the second person follows with a line fitting the convention of the first two. This can be expanded to three or four players as well.
4. 1%: Someone says “one percent”. The first person to pull out a phone charger after this wins.
5. Rhyme Time: One person says a monosyllabic word, and a second person has 3 seconds to say a monosyllabic word that rhymes. This goes back and forth until someone fails to think of a word within the time limit or repeats a word that has already been said that round, and that person loses.
6. Dungeons and Dares: Everyone has 3 stats (Charisma, Wisdom, Dexterity) that are assigned +1, 0, and -1 in the order of their choice, determined when they start the game. A player gives another player a Dare at any time they wish, at which point the dared party rolls a D20, either physical or on their phone. Rolling a 1 means the dared party must do the dare, while a 20 means the daree must do the dare. Dares are in the Charisma category if they deal with social interaction, Dexterity if they are physically challenging, or Wisdom if the act is generally unwise. The dared party uses the relevant modifier after the category of the dare is agreed upon. 1s and 20s cannot be modified, but a -1 makes a 2 into a 1 and a +1 makes a 19 into a 20.
7. Game of Throne: Everyone tries to sit in the same chair. If you fall out of the chair you’re “dead”. Last person standing sitting is the ruler of Westeros.
I’m not an art student so I never made a portfolio or uploaded/organized my art in any way that I could post a link to it oops

i’m the one on the left
Bio major with a minor in BME. Game design isn’t part of my major at all, but I’m gonna design some games anyway and ain’t nobody gonna stop me (ง’̀-‘́)ง
Destination (single player): Choose a destination. With the explicit intention of reaching it, travel for as long as possible and take as many detours as possible in order to not reach it. As soon as you reach it, you lose.
How Do I Get Here from Here? (single aware player): The player chooses and goes to a geographic location. Upon arrival, the player asks passers-by how to get to the location in which they are currently standing. The first passer-by to not know is informed that they are the winner. The game resets and begins again.
Mark on the World (any number of players): Players lie down in an area with tall grass for ten minutes. Players then stand up and lie in the body-shaped indentation left by another player for an additional ten minutes. Players stand up again and examine the shapes. The winner is the player who caused the least deformation of the original body indentation.
Follow, Follow (any number of players): Players go out into the world. Each attempts to follow another while avoiding being followed themselves. When a player is caught in the act of following, that player is eliminated. The final player is the winner. The game has no time limit.
Jinx (two players): The players read aloud simultaneously to one another – the reading material can be anything: book, magazine, play, website, cereal box, but the two texts must be in the same language. The players are winners as long as they never speak the same word at the same time. When this occurs, both players lose and the game ends.
Just the Facts (two players to begin): The players go to a crowded location together. The first player chooses a stranger whom the second player must approach and ask for a fact about themselves. Then vice-versa, and on and on. When a fact is given, the stranger is invited to join the game. If a player refuses to speak to a selected stranger, one of two scenarios occur: another player can steal the turn and speak to the selected stranger, and in doing so eliminate the shy player. If no players are willing to steal the turn, all players lose and the game ends.
You Are Nowhere (single player): A player goes for a walk. The player gets lost. As soon as the player is not lost, the player loses.
Hello! My name is Avi (pronounced /kəˈrektlē/).

This website is about me: avi.bio
Do not follow me on Twitter @aviromanoff.
7 micro games
GAME 001 Imagination Game (1+ players) 1. Everyone gets a bottle. 2. On the count of three, everyone starts drooling into their bottle. 3. After some arbitrary time, Compare the amount of saliva in each bottle. 4. The player who drooled the least is the loser. 5. The loser drinks everyone else’s drool. GAME 002 Name Your Champion (2 players) 1. Find a non-empty room. 2. Each person name an item in the room. 3. Bang these items together until one of the breaks. 4. The player who named the broken item is the loser. GAME 003 (2 players) 1. Find a trash can. 2. Each player picks up an item from the trash can. 3. Taking turns, fling the item at the other player’s face. 4. The player who runs away first is the loser. GAME 004 Deluxe version of GAME 003 (2 players) 1. Find an unflushed toilet. 2. Each player picks up an item from the toilet. 3. Taking turns, fling the item at the other player’s face. 4. The player who runs away first is the loser. GAME 005 (2 players) Taking turns, make an offensive statement about the other player. If the other player cannot disprove the statement, they lose; Otherwise, the game continues until a loser emerges. GAME 006 Voting Game (2+ players) 1. Each player casts a vote for whom they think should be the winner. 2. The player who received most votes wins the game. GAME 007 (0+ players) The fattest person wins this game.
(1+) Look around you for open, circular objects. Attempt to close them with anything of your choosing.
(1) Find a pitched roof. Imagining a line going off of one of the spines of the pitch, install yourself at where it would intersect with the ground.
(1+) Pick a stranger and seek ways of physically staying above/below them. Uneven terrain is preferred. Don’t let them know either.
(1+) Pick a stranger who seems particularly inconvenienced by the sun. Do them a favor and stand in the way. Abandon quest if spotted.
(1) Stand in line to thank for a service, that had just served you.
(1) Spot a group of people moving a particular direction. Head the opposite way and based on what you see, conjecture the reason for their irrational behavior.
(2+) Draw a line between two things you think should have a relationship. and offer no explanation. You are awarded 1 point if your partner agrees – otherwise, they have to hear your explanation. If you make a convincing case, you get 2 points.
(…)
Notice me – See how long you can stare at someone you don’t know without them looking back at you. Do not avert your eyes.
Tower of Sleep – See how many things you can stack on someone without them waking up.
Anti-staring contest – Choose a friend. The object of the game is to not look at each other. If you look at each other, you both lose.
20 questions, spatial memory edition – one person thinks of a landmark on campus. They can only describe the landmark using memories they have of that location (i.e. I had a math class there, I study there, I had a music lesson there…)
Clipper – If someone clips a hair clip to your body, you have to clip it to someone else’s body within an hour or you lose.
Capitalism – Whoever dies with the most toys wins.
Sonic Attention – Look towards the loudest sound you can hear. As your surroundings change, continue to shift your gaze in the loudest direction.
BFA, Junior