10 comments
  1. I was super confused for a bit because I didn’t realize that the background picture was a map of the world too. Most of the time, I tried to hit every door looking for some kind of interaction with the objects surrounding the environments, but it still interesting reading about their place in the setting.

    Is this just your home remade into twine format?

  2. Can’t get past the first screen. #YOlo #Swag #EleGiggle #KappaPride #4Head

    1. Just kidding, it’s working now. It doesn’t feel like there’s an overarching motivation to explore the building, at least not soon enough, also hindered by how confusing it is to navigate. There seems to be a pretty intriguing narrative exploring the relationship between subjectivity and reality. You should start with it. Each choice of entering a door should be contextualized in some way — the randomness of choosing a door without any context doesn’t add to your narrative much. If I can’t care about the choices I’m making (because I simply don’t know what it is), I can’t care about the consequences either, so I’m not psychologically motivated to explore the building. You describe how features of the house is changing, but I can’t spatially orient myself in the house in anyway due to its arbitrary scheming with numbers. Add onto that, the map and the text are sometimes disparate. I see a TON of potential — the setting, writing, and theme all seem like something I would really enjoy. (y)

  3. – might want to place the story text on the left side, or just space it out so it’s not right below the title
    – background floor plan was a nice touch but actually made it even more confusing because I was trying to connect the floor plan with the door numbers

  4. There are some technical things that made this a different experience from what I think was intended: some text is running off the page, there are some typos (ceil?), and most importantly, perhaps there is a better way to visually organize the choices and floor plan image? Uncovering the images was fascinating and became my main focus while playing. It’s a lovely image that holds mystery in and of itself. The image was much richer than the text describing it (probably because I didn’t have access to all the text.) Placing the choices, spatially, in such a way as to inform the progression of the floor plan might be one way to go (since covered areas have no visual information there anyway) or segmenting the choices from the image. Other than that, this was a brilliant tackling of agency and choice within a system that really doesn’t allow you to make extremely meaningful, non-stereotypical choices.

  5. Very unique premise, but not a lot of purpose. Naming the doors with numbers made every choice feel like a tossup rather than a decision. My first playthrough I went throught he red door twice and ‘won’ the game? After I tried exploring but none of the paths built on eachother so I felt confused and wandering. The blue background kept me calm and halted rage quitting. I wanted to read what you wrote because it seemed grounded in a lot and unique, but text clipping ruined the end of most sentences for me.

  6. Took me a minute to orient myself at the beginning, and at the end I wasn’t sure if I’d found the true ending, but in the middle I did get sucked into the exploration and the ongoing rewards of revealed space. I was reminded of the experience of moving to a new city; how in the beginning, your mental model of a place is a database of raw information that transforms over time into a spacial model.

  7. I really liked uncovering the map, but I was confused, because the map update seems disconnected to the journey of the player. I am a bit perplexed as to how a player can end the game, besides going through the red door.

    Maybe the “465838” is a clue?

  8. Before I continue playing, I’m going to point out that the background does not stretch out and so I have to highlight the text or hit ctrl + A every time I want to read even a short passage, which makes for a disruptive gameplay…. I may have rage quit at first….

  9. Before revealing the entire map, my movements were random and I didn’t feel like I was accomplishing much. After revealing the entire map, I could not figure out what the objective was, only that entering the red door ended the game. More direction would be nice.

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