9 comments
  1. I was pleasantly surprised at the amount of agency I had as a tree. With clever language and plenty of branches (heh), it was fun to explore different options and aim for a non-painful, elegant death. You did a good job balancing branch quality with a decent amount of content, but if given more time, I would aim for some more creative demises.

  2. Hahah this was great! I appreciated the humor in the responses. It mimicked exactly what a student would be thinking while playing one of these games. It was very self away and thus very engaging. I also enjoyed how in the ending you showed us the variables we had accumulated over the story.

  3. This was a great experience. I appreciated just how self aware this story arc was, which I suppose goes hand in hand with Ivan’s comments on agency. A little outside the concept of the game, I enjoyed the quality of your descriptive writing.

  4. Wow, this tree is sassy. And has attitude. I loved the humor. It kept me going. Not a lot of stories where you are a tree can be this good. I would say to fix all the typos in the game, but somehow I’m okay with it??

  5. I never thought I’d get to play as a tree who brutally murders someone, but I’m glad I did. The tone of the player choices seemed jarring and disconnected at first, but as the game went on it grew on me. I liked the death stats at the end, too. There were a few spelling errors, and the writing was inconsistent, but the concept was strong.

  6. I really loved the tone this was written in and the voice of the tree. The character was incredibly fun to read. I really enjoyed when I was able to do things which you might not initially expect from a tree: for example, I impaled one of the men who cut me down and he died a really gruesome bloody death. The trope of trees in fiction is often like wise majestic beings that are preyed on by humanity, so it was really refreshing to see a different tree personality emerge. I kind of wish there was more absurdity in the actions. Other than the stabbing man scene and the scene at the processing plant, in a lot of the trees incarnations it seemed it was doing things that were relatively plausible in the situation (i.e. missing the ball or taking one for the team in the baseball game, slipping from the man’s grasp and hitting his toe, etc.) It would have been nice to see more absurd things happening like the violent death of the lumberjack in the trees other incarnations.

  7. – felt like some sort of karmic epic tree adventure (y)
    – some consistency between the images would’ve been nice (b/w to color to b/w again is jarring)
    – nice twist on the usual “giving tree” trope

  8. The dialogue choices feel apathetic or oddly toned against the seriousness of what’s happening in the rest of the narrative. The options are sometimes self referential and feel out of place in an otherwise touching narrative. The branching structure is well connected and thoughtful and the ending I arrived at was clever. I’m confused by the ending death stats, as I could argue I “died” several times and I felt fulfilled as a player by the narrative closure itself.

  9. I enjoyed the sense of humor throughout this game. It was witty and self-aware as a branching narrative. I found the text to be both comical and horrific. I appreciated the agency I had as a player to navigate the game.

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