12 comments
  1. Technically I don’t care for the repetition of my dialogue choice. I can remember what I said. The visuals are crisp, with well integrated photo and drawn components. The animation is a nice touch. Simulating meeting new “people” is easy, but simulating friendship is hard. I think this sits on that verge, especially with the carefully crafted language. The ending comment is poignant and quite lovely, and the give and take in the conversation with the rock is a well constructed cycle of vulnerability and patience. If you indulge, if you say “yes”, you open possibility of finding satisfaction. The lofty language feels like a plea, for me to see the rock as intelligent, as worthy of being a friend. The option to type in my thoughts makes me feel as if the rock is actually listening to me, though you could push this by having the rock repeat my thought back to me in some way.

  2. Interesting conversation and thoughts on people, souls, and rocks. It seemed fairly linear, with branches that end the story, so it might be interesting to explore some additional branching to get more agency.

  3. Very artistic and aesthetically pleasing. Well done with the animations/transitions in Ren’Py. If given more time, I’d like to see more reactive responses from your dialogue choices (e.g. the rock is angry at you and demands you leave), as the current endings all appear to be very similar.

  4. You did a good job building a connection between the player and the rock. Failing to make an actual friend at the end was strong enough to make me want to try again.

    There’s a moment when your character changes (gets a little larger) and then reverts to the way it was before. It seems like both options at that point undo the change, so its unclear what this is supposed to signify.

  5. I keep trying to make friends with a rock, and it never works out. I think that your game, although short, is great in that it’s making me try to play it again and again. Really liked the exploration between the 2D and more 3D elements in your game.

  6. I love the animations in the game. I think it conveys a great sense of isolation. I do think some of the phrases are a bit campy but besides that, this was one of my favorites! :DDD

  7. I liked the movement scenes that express the character coming to meet the rock. I am not really sure who my character is and why he is wondering about. I feel kind of sad for the rock, because he just has to sit in one place all day.

  8. Kudos to you for those animations, and also for successfully making me want to try to make friends with a rock. (Goals which are arguably equally difficult to achieve.) The dialogue oscillating between the micro and macro scales was a nice touch — the rock considering his relation to planets and bubbles was my favorite part!

  9. The aesthetic of this game was cohesive and really charming, in an odd sort of way. The narrative was simple, but well done, although I wish there was more to it, or that if you leave the rock early you could encounter someone else in your search for shelter.

    As an aside, the rock reminded me a lot of the rock man from the movie “The Point.”

  10. This game was very charming. Visually, it was gorgeous and narrative-ly it really had a tender atmosphere to it. I think the choices, though some less meaningful than others, really give a sense of the characters and their personalities–especially the way the react to each other. Really enjoyed it!

  11. Everything from the title image you used to the animations and characters were very well thought out. Easy to follow and fun to explore the branching narrative.

  12. Great visuals but if you are thinking of developing that approach further you have to steer away from the signature Amanita style.
    The rocks’ lines are “wise” and alien enough but the protagonist seems to express him/herself like a human guy which I found a bit jarring.
    Quite ambitious for a short piece.

Comments are closed.