Reaction: The Garden of Forking Paths and CYOA

Borges reading:

I find it very interesting that this story basically laid out the “many-worlds” interpretation of quantum mechanics well before it was brought up in the scientific field. It seems to be a very influential story, too; I can think of quite a few works that include alternate timelines in which different decisions have been made as a story element (at least one of which used a literal labyrinth, actually.)

CYOA:

The main thing that jumped out at me here was the description of CYOAs as a finite state machine, because really that’s what they are. Which makes me think about what else to do when writing one on a platform that can handle more information than just state; with a computer, you can track other elements like the whole path the player/reader has taken and whether certain events have been met, which allows you to throw another layer of variance into the story. Gives me some ideas for the project. I’m not sure Twine can track variables besides state though… will have to look in to that.

Senior CS major/art minor, games industry hopeful. Art program skills: Photoshop, Illustrator, Paint Tool SAI, Blender, Maya Game engine skills: Unity, various tile editors Programming skills: Java, C, C++, C# (soon), ActionScript with the Flixel game programming library