8 comments
  1. I really liked that becoming bling was a possibility. I also liked the becoming a kid’s toy possibility, too. It made for a nice description of an object finding itself repurposed.

  2. I think you may have tried to make the story cyclical but for some reason whenever I tried to use the ‘start’ option the screen flickered but nothing else happened. I played through a couple times because of this and got to see different perspectives. I think my favorite part is that while I can’t physically move, my opinion about things as a hubcap can affect the future.

  3. Definitely liked the idea of playing as something completely at the mercy of the laws of physics. The ending of getting found by the kid was more heartwarming than a game about a hubcap has any right to be.

  4. Great writing. I like how the “emotional” state of the hubcap influences your destiny.

  5. The variety of possible endings made this really entertaining, especially because you are such a strange object that it would seem difficult to get a lot of meaningful interactions. I found the humor well done too, especially because it’s coming from a hubcap.

    The only thing that slightly bothered me was the writing. You could probably pare down most of it and get the same effect.

  6. The part where the hubcap became someone’s ‘bling’ was hilarious. I enjoyed the writing. One part was broken, though – where you go the recycling center and your life ‘flashes before your eyes’, when you click ‘Start’ it does not go back to the start as I assume you intended it to.

  7. I did like the idea of what I was playing. It made the story engaging when you had a consistent style. Something I had problems with in this game assignment was the lack of a consistent style.. Id say it was very effective.

  8. I like how just the thoughts of the hubcap somehow dictated what the course of events would be. As a player I knew that i was at the mercy of everything around me, but being able to decide just what to think was enough to keep it interesting. Kudos!

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