Assignment 1: Revisions

Revisions

The historians of your day have sent you back to investigate the explosion of the first ever hyperdrive-equipped starship. You’re sent to the space center shortly before its launch. Will you find out what happened, or try to change the past?

Senior CS major/art minor, games industry hopeful. Art program skills: Photoshop, Illustrator, Paint Tool SAI, Blender, Maya Game engine skills: Unity, various tile editors Programming skills: Java, C, C++, C# (soon), ActionScript with the Flixel game programming library
7 comments
  1. Great! I thoroughly enjoyed the amount of freedom you got, and could explore several areas. I myself made it to a pretty good job, but was confused as to what more I needed to do to do a great job seeing as how I met all the initial criteria. All in all great story!

  2. You definitely put a lot of time and care into this story. It’s well done.
    You really define your characters and even though you don’t have visuals, I can visualize everything clearly.

  3. I really like how fleshed out this story is. All the characters you meet have some personality and the choices you present to the reader are all logical and flow well with the story. I only managed to do okay and pretty well, and was pleased at how different the two paths were.

  4. I like that you present the goals of the game (i.e. don’t interfere, gather info, etc.) but allow the player to break them if they want. I definitely died a couple times because of this, which is great, because I was meddling and totally deserved it. The story was also very complete. I played through a couple times and the paths were very different, although I could never make my supervisor happy because I am a bad employee.

  5. This is a deep story. I actually set out to see how disruptive the jumper could be, not that interesting a story line compared to the rest but not bad at all. Then I attempted to solve the mystery and only got to an ok result. Incredible amount of detail and its is ok that there were not visuals because you describe the key details very well.

  6. How do I cause the explosion? I want to cause the explosion… because reasons!

  7. Great writing and solid structure. The multiple objectives give the story a surprising depth and replayability. Not much to add to what has been said above. Good job.

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