12 comments
  1. There are numerous strengths:
    The visuals are interesting/ good composition, and the repetition helps to stress the growing difference in Arnold’s character
    The writing for Arnold is great to develop his character
    The story has depth, and the results of choices affect the PLAYER on a level deeper than they affect the game.

    Some of the writing is weak, with syntax and grammar errors. Some things could just be worded better. But overall, it’s a strong story. If you could spend more time on it it would be phenomenal.

  2. The art was crazy good. I really liked the characters – I just wish I could hear their voices. The way the story came out it seemed really unclear why you put the Asperger’s reference in there, but I could see you patching that up if you kept working on it. I’m a fan!

  3. i liked the interaction between the two characters, i thought the dialogue sounded very realistic so it made me pretty immersed in the story.

  4. I agree the graphics are just awesome. The sketchy style works well here. I thought you might’ve been able to start the story during his meltdown, but maybe you needed the intro section to orient the player. One small thing is that you sometimes forget capitalization and punctuation, which would help give a more professional presentation.

  5. Just a few grammatical errors here and there which bugged me a bit, but excellent story and the visuals are phenomenal..

    1. Also, as a Pats fan, I liked the part about Blake watching the Patriots beat the Browns – just throwing that in there

  6. Art was good – one of the few mixes of illustration and photos that I think actually works well. One thing is that yes, the writing needs some work. The dialogue is there but there were a lot of errors, a lot of typos. One thing that was unclear was, how much of Arnold’s dialogue was influenced by the virus? I may have misunderstood, since you wanted to write a character with Aspergers, how much of what he was doing was him reacting poorly to Blake. This diamond is uncut. Polish it. 🙂

  7. The final version of this would be terrific. Great character development, cool beta visuals and shots, the only thing was I felt as though it was more of a linear adventure than a choose your own. Though there were choices, I felt as though they didn’t change much. Though it seemed as though you wanted a more linear story. All in all, well done!

  8. Loved the art on this one, and exploring the relationship between Blake and his ship computer Arnold.
    Also liked that it didn’t go all the way in the HAL9000 direction and it was a virus that was doing the bad things.

  9. Good, very ambitious. I loved the strange affection showed by the protagonist. At first I was a little confused by the narrator’s voice, a bit more character establishment could help (like showing Arnold).
    Some missing images when the lights go out. Good job.

  10. I am really impressed with your game. I love the collage like visuals that you have and while the beginning of the game felt a little slow I was really intrigued and interested in the welfare of all the characters. The choices are interesting because they are very similar for the most part and makes me feel like my decision is all the more important. Love to see what you do with the next part.

  11. I liked the overall setting and plot, it was neat to see a take on the old “AI malfunctions and becomes malevolent” trope wherein the player was meant to have a protective, caring relationship towards the AI. It added a dimension that the standard AI takeover plot doesn’t have.

    I’m dubious about the decision to specify that the AI had Asperger’s, because were an AI to be implemented, it would “think” in a way entirely different from a human, neurodivergent or no. There’s also a stereotype that people with Asperger’s/autism are robot-like, which it goes unfortunately close to. That said, I could understand the AI having issues with processing the nuances of social interaction that might look similar to a spectrum disorder– I just wouldn’t call it that.

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