Assignment 3: Changing JuJu

I want to create a point and click adventure that covers expanses of large environments. It will be very directionally based (like the homeplay I did) where arrows and small items can be clicked on to activate subtle, yet meaningful, animations.

 

2 comments
  1. I like the subtlety of the sillhouette of a cityscape in the back, and how its simple but still establishes a sense of scale. I hope that sense translates into the interactions! A non-narrative, exploration-based adventure of nice, pure aesthetics. YAYAY!

  2. I like the aesthetics a lot and look forward to seeing how the interactions change it. Any ideas yet of any of these interactions? Are you going to add more objects to the scene that can be interacted with?

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