Nico’s Freaggin Game

INSTRUCTIONS:

Right click the picture and click “save link as” or something similar

Save it into your sandbox

Open with blender on one of the Imacs, click the main window (pink area) and press P to play.

Controls are WASD and arrow keys

 

8 comments
  1. well dis is niicccccccccccccccccceeeeee. i’m lookin at it purely aesthetically; you are this odd, nicely moving robot and you move into this huge cavern with this thing’s eggs/poopturds. it’s just nice.

  2. I like it for it’s look and animation. Where is the interaction? Why cannot I not punch the shit out of the eggs?

  3. This is super nice looking. I love the animation of the robot, love the atmosphere, and the big robot with the eggs is kinda cool – it’s an interesting combination of organic and machine. I had some fun kicking the eggs around. I’d like to know what happens next / what actions you can take in this game.

  4. I love the design of both your character and the egg-laying creature. They reminded me of this: http://www.adarkervision.com/images/games/silent_hill_homecoming/scarlett3.jpg

    I would like some more objects to interact with, or even be able to interact with the walls in some way.

  5. ohgodwhat

    Only real complaint though is that the camera is in front of the camera rather than behind, it makes wasd controls weird and I managed to accidentally the camera angle very quickly (camera wound up stuck inside the character’s head).

  6. Your bio-mechanical designs intrigue me, sir. I like this idea of interacting with a static scene, but I am curious what else you have planned. The eggs are so fun to mess around with, in part because you don’t provoke any sort of response.

  7. I definitely just spent like 20 minutes moving all of the eggs into the small room. Awesome setup, really smooth animation, interesting characters… I want to see where this goes.

  8. The overall look and animation are very impressive and I could definitely see this expanding to make an interesting world. I definitely wish there was more interaction though.

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