(Some of) Team Bueno Reuniting Spectacular! (Final Ideas)

Eric and Bueno’s 2 proposals for a final:

In Search of Season Redux:

Adapting the original game with some changes:

  • In each new area/zone, a deer is presented to the player in a cut scene, and then runs off; the player is never fully able to catch the deer, but it is the primary motivator in traveling.
  • There will be other people/entities throughout the forest to talk to or otherwise interact with
  • No more infinite jump

We hope to make it into a prolonged experience of space and time.

Graphics/visuals are the same

 

Stained Glass

In this game, you play a human searching for enlightenment through means of an alien-worshipping cult. You are sent on various menial tasks (finding followers, collecting money, spiking koolaid) in order to achieve your goal. The setting is a series of stained glass windows that reference your actions and the cults ‘beliefs’ symbolically. You progress by moving vertically up the window, getting closer and closer to enlightenment.

The first stage of the first window (depicting the issue of pollution/opposite of enlightenment). A high priest tries to spark a conversation with a non-believer.

 

 

 

A non-believer

A high priest

 

 

Overall level design/layout

1 comment
  1. hmm.. for the first idea you have this idea of aging ..and you were considering this idea of having a kid appear somewhere in the game and overtime you would see that kid age. what if you were trying to find that kid and the deer is your guide to him and if you kill the deer you would never be able to get the child?

    idk.. i like the idea of giving the deer a larger role in the game. so the deer is a guide to something and by kiling it you can no longer get to the ending, the game just goes on forever. in which case you can still keep that idea of exploring this beautiful world but the deer has more of a use than just “following the leader”

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