okay so

Was told to either go with one of three aspects of the wolf game, or else update an older project. Since I can’t separate two of the aspects of the wolf game without giving myself a headache (and since it looks like I’ll be the one doing the models for my final for my other game class) it’s time to UPDATE ASSIGNMENT 4.

So basically what I had for A4 was a platformer with three levels, two endings, and a funny texting mechanic that decided which levels you got. More importantly, I had all the code for that stuff; I was just missing the comic panel intro/outro that I had wanted. Which makes the updating part largely a matter of level design. I want more levels. Specifically I want eight of them. I already have three, which will survive with some minor updating. So there’s design and art for that. Other stuff to make:

–Probably a few more varieties of movable object. The code for that is all there, so this is just a matter of drawing the things and fussing with the speed and acceleration values.
–Level selection: Going to make it explicitly based on player choice; at the end of each level you can pick one of two possible levels to progress to. What ending you get depends on the order and number of levels you play. Some levels may not appear as options if you don’t check your texts. There wind up being (in the configuration I’ve come up with for now) 7 different paths through the game.
–Those damn Flash comic pages that I wanted to do and then I was too busy running around labs because my laptop died and didn’t have time to draw.
–Probably another type of basic enemy that uses the existing basic enemy code.
–I lied about not having to code anything. I want to make the final boss suck a bit less than it currently does. So that’s a little bit of debugging. Oh well.

But mostly I have to draw a lot of things.

Senior CS major/art minor, games industry hopeful. Art program skills: Photoshop, Illustrator, Paint Tool SAI, Blender, Maya Game engine skills: Unity, various tile editors Programming skills: Java, C, C++, C# (soon), ActionScript with the Flixel game programming library