Rorschach Carcassone

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The game Carcassonne is a tile based board game that players build one tile at a time to create the cities, roads, abbeys, and fields.  A tile is “worked” by placing a meeple on an area.  Roads, cities, abbeys, and fields are all scored differently with scaling included by the number of tiles.

I thought it would be a fun challenge to subvert the way a game is meant to be played, while technically achieving the ultimate goal (here to get the most victory points).  In this play-through, we did not score traditionally, but instead by what it looked like the outlines that the cities and roads made.  It made abbeys (usually a high point scorer) completely useless and made the game more like a party game.  To get points, one had to work a city or road and complete it. The way in which points were scored though differed.  One had to argue for your amount of points by convincing the other players that the city/road you created looked like a certain thing.  This essentially created a group rorschach test in which points were scored.  We had some relative scores to base off of (1 point for circles, 4 for hearts, 6 for dicks, 8 for animals).  It actually ended up being more fun than the original.

Ex. 1:  IMG_0030

Argued Circle: 1 Point.

Ex. 2: IMG_0031

Argued Heart: 4 Points

Ex. 3:

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Argued Penguin Sitting Down: 8 Points