Description: 2D (but layered) iPhone game with custom rain-sensing interface.
Story:
It begins with a house or some standard scene. If it is raining*, a raindrop will fall from the sky past the house onto the earth. It will make a dent and start to erode the soil. As raindrops keep falling, paths will form. As you travel farther and farther down, you begin to see remnants of the place’s past like old bottles, doorknobs, bones etc. Story through exploration.
Controls: Game will be played on cellphone with custom interface. Small sensor that attaches to phone (with waterproof phone case). Sensor will be a small square with four quadrants. *The sensor will pick up if a raindrop hits in one of the four quadrants. The game will also get your GPS coordinates and check online to see if it is raining (no cheating with an eyedropper). If a raindrop hits one of the four quadrants, the in game raindrop will explore in that direction. One could try to watch the rain drops and move your phone so that it lands on the desired quadrant, or could let nature do it’s thing.
Game References:
- Boktai:
Gameplay less important here. Game cartridge had a photocell sensor on it which charged weapons against vampires.
2. Kentucky Route Zero
Inspiration from art style/telling stories through little bit at a time
3.Stanley Parable
Telling a story through objects and spaces.
4. Explosion
Visual feel of digging down and making your own paths
Other References:
Meandering Stories
Sediment Layers
Objects found when my backyard was dug up from an old farmhouse (1850s?)