Assignment 3 Proposal – Richy G the Detective

So for this assignment you play as a hobo detective named Richy Gillis and the goal of the game is to solve a crime at this scene. The environment will be pretty abstract and overall the feel of the game will be pretty monochromatic. I also like the idea of characters and objects having a line drawing quality to them as well as being transparent so that the background shows through their white spaces. I am pretty excited for this one. Any ideas or suggestions are more than welcome!

Update:

Title: Richy G and the Case of the Missing Moonshine

So I have figured out exactly what I want to happen in my game and how it will fit it to the requirements. I like the idea of choosing only 4 colors to be in my palette and that would be white for the background, black for the drawings, red for the blood and blue for the bottle of moonshine.

The setting is in an alleyway and the start of the game starts with Richy G who is a hobo who lost his bottle of moonshine and goes on a small adventure to get it back. In the screen there is a cardboard house, another hobo and a syringe. The first part of the puzzle is to click around in the right order to get the other hobo to help you out. So you click on the hobo to have him talk to you to tell him what he wants, which is his heroin. So you have to go get the syringe and he then opens up the door to the cardboard house which reveals a dead person some trash and a backpack. The splotchyness in the image i posted above would be a good example of how i want the blood to look like. The second puzzle is even more simple where you just have to click around to find the bottle of moonshine (which is in the back pack). Then it is over. Animation is going to be really simple since I am not very good at animation. When you talk to the hobo a speech bubble will appear with an image so there will be no words throughout the game. Nothing will be shaded and I really want that hand drawn feel to it and there will be a sense of movement by redrawing the same image 2 or 3 times and have it bounce between the two so it has a shaky quality to it.

As far as response to clicking, when you click on something, Richy G will walk up to it before something will happen.

4 comments
  1. Really liking the art style on this. Ink with occasional splashes of color could have some really nice results.

  2. I love the art style but I’m not sure how the mystery solving would happen? Are there other characters to talk to? Do you collect objects? How would you prove that you’ve solved the mystery?

  3. I like the line-density idea to differentiate things. Perhaps the rougher the lines the more suspicious the object (to Richy of course)? You could go a lot of ways with this, lookin forward to seeing the final result!

  4. I also like the aesthetics a lot for this one. My biggest concern is that the detective will be at the scene of the crime but the environment will be abstract. Is this aesthetic abstraction or conceptual abstraction? If it’s just aesthetic, that’s fine; maybe you could even make more important objects more apparent. If its conceptually abstract, I’m confused as to how the player would actually interact with the environment.

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