Generators

Games and game-adjacent things on the spectrum between casual creators and generators.

Generation of things

Spore creature creator
https://www.youtube.com/watch?v=dRovPCiBBTw&ab_channel=Spore

Random Access Character
https://glkitty.itch.io/random-acess-character

Snowflakes
https://viviariums.com/projects/snowflake/interactive/

Spaceships
https://twitter.com/proc_spaceship

Moths
https://twitter.com/mothgenerator

Mansions
https://watabou.itch.io/procgen-mansion

Tanks
https://watabou.itch.io/tank-doodles

Avatars
It can be an avatar creator like a picrew
Examples 1 2 3 4 5 6 7 8 9

Other modular collages
Examples 1 2 3 4 5 6 7 8

Patterns
http://mycours.es/digitalmedia/project-pattern/

Generation of environments

Minecraft

Interactive explanation of various noise-based generation techniques
https://www.redblobgames.com/maps/terrain-from-noise/

No Man’s Sky

 

Dorfromantik

 

Dofromantik uses a much simple hexagonal tile based system similar to the board game Carcassonne. You can see the tiles abstracted here:
https://vilda.net/s/dorfromantik-solver/

Other examples

Planets
https://egordorichev.itch.io/planet-generator

Proteus
https://twistedtree.itch.io/proteus

Accurate Coastlines
https://spotline.itch.io/accurate-coastlines

Maps / towns
https://watabou.github.io/

4Ever Transit Authority
https://turnfollow.itch.io/4ever-transit-authority

Interiors

Mazes

https://en.wikipedia.org/wiki/Maze_generation_algorithm
https://t-rexwave.itch.io/hand-drawn-maze-generator

Rogue

Procedural random generation techniques for maps – from the conference Roguelike Celebration

 

Spelunky

Noita

 

Noita uses a variant of the Wang Tiles
https://en.wikipedia.org/wiki/Wang_tile
http://nothings.org/gamedev/herringbone/more_herringbone_tiles.html
https://thehorscht.github.io/NoitaWangTiler/

Generalized Wang tiled generator

https://www.boristhebrave.com/permanent/23/03/tileset-creator/

Marching squares/cubes

Tutorial

Wave Function Collapse

Source code

More technical and cutting edge technique. You can find a lot of information online and some interactive implementations:
https://lelserslasers.itch.io/wave-function-collapse-overlapping-model

Other examples

Brutalist architecture / exhibitions
https://www.youtube.com/watch?v=j–No48hcfs&ab_channel=AlphaBetaGamer

Interminal
https://www.youtube.com/watch?v=1TBtelRAglM&ab_channel=Sim4K

For more advanced examples, and a community check
https://www.reddit.com/r/proceduralgeneration/

 

Casual creators / sandbox

Townscraper
https://store.steampowered.com/app/1291340/Townscaper/
Playthrough

Engare
https://store.steampowered.com/app/415170/Engare/
Creative mode playthrough
https://www.youtube.com/watch?v=q3GqwTEP9yo&ab_channel=MahdiBahrami

SuperSculptor
https://shilly.itch.io/supersculptor

Become a Great Artist
Download, Playthrough 

Panoramical
https://www.youtube.com/watch?v=iuPYVL6IYPI&ab_channel=FullThrough

Historic Tale construction Kit
https://htck.github.io/bayeux/#!/
https://mobile.twitter.com/profannieoakley/status/1357768408671027202

Blob Opera
https://artsandculture.google.com/experiment/blob-opera/AAHWrq360NcGbw?cp=e30

Blossom
https://kenwong.itch.io/blossom