Make a game that is 100% graphic user interface.
*Avoid avatars and representational spaces as much as you can
**Avoid standard interface-heavy genres, make the GUI the protagonist
Some approaches:
Interfaces as narrative frames
https://tim-sheinman.itch.io/family
Interface centered genres
Breaking the 4th wall
https://pippinbarr.com/itisasifyouweredoingwork/
Mysterious interfaces
UI Design (different from UX)
Material – design language/philosophy used by Google
Flat design vs skeuomorphism
With flat design is more difficult to communicate affordances.
Affordance: your elements should communicate how they are supposed to be used by using color, shape, animation, context, etc. (also “perceived affordance”).
Brainstorming
Paper prototyping time!
1. Let’s list non gaming digital applications
Pick one and…
Design a game out of it.
2. Let’s list game genres that involve very little GUI interactions
Pick one and…
Design an interface-centric version of it.
3. Our GUIs are based on metaphors, mostly office related. Let’s list alternative metaphors.
Pick one and…
Design an OS starting from it.