Bootleg Game – Variant

We have a bootleg game. Let’s make a some variant of it.
Every time you start a new prototype duplicate the project.

Add a rule / change a rule

Over the years Pippin Barr designed dozen of Snake variants, some more conceptual, some more humorous.
Play a few random ones and pick your favorites:

SNAKISMS
SNAKISMS 2
SNAKIST

Joke variant but good

Serpentes

It’s Snake, but every fruit has 5 effects assigned to it randomly.
Eat the fruits to reveal their effects, then use them to your advantage… or die trying.
Procedural rule change.

Let’s all read the introduction of The Beauty of Games by Frank Lantz about Serpentes (one sentence each).

Tetris BUT first person

Tetris BUT first person

Tetris BUT every block adds a column

Tetris BUT it always gives you the worst possible pieces.
Hateful Tetris

Kind of Asteroids BUT you can scavenge the enemy ships and add pieces to yours

Osmos (let’s consider it an asteroid-like) BUT your movement make you lose mass and you absorb enemies if they are smaller

Game mashup

 

 

Cat Mario aka Syobon Action – influential “troll” game

BRAINSTORM: Change or add one verb

Reimagine the game around a different action or an extra action.
Avoid classic secondary mechanics like powerups or classic arcade features.
Look for a simple modification that CHANGES EVERYTHING.

Example: Feed-  some asteroids are alive and must be fed so instead of shooting you take pieces of the “dead” asteroids and you shoot them on the “living” ones

Let’s play the Underrated Verbs Battle Royale
https://docs.google.com/document/d/1THqLUvZQQ2-CQUTQ0ePiPyC2krFVMsLydu94Qm0RMaA/edit?tab=t.0#heading=h.dreao2l9v2nn

Try to sketch out the idea with the help of your AI assistant.
If it’s too hard to describe or implement you are already overscoping it: stick it to one rule, one mechanic.

Make it Multiplayer

Lunar lander for 5 players

Free Download

Kind-of Asteroids but for 2 to 4 players

 

BRAINSTORM: Make your game multiplayer

Consider:
-competitive symmetrical
-competitive asymmetrical
-cooperative
-asynchronous
-turn based

The easiest way would be to have two players competing symmetrically (pong) or working independently on the same goal (clearing asteroids)
But let’s imagine something more transformative.
Think about how the theme could shift as result.

Use your AI assistant to prototype a variant.

Play Forms

Man, Play and Games was written by french sociologist Roger Callois in 1961. The book introduced important terminology in game studies. He describes four “play forms” that are the basis for the enjoyment of games.
These components can be present in different degrees in each game:

Agon, or competition. Present in skill based, competitive game like sports or chess.
Alea, or chance. Present in gambling games like slot machines or roulette.
Mimicry, or mimesis Present in role playing games or pretend games.
Ilinx, or vertigo Present in perception altering play, like merry go round and visually intensive videogames.

Callois also differentiated between two kind of games:

Ludus – structured activities with explicit rules (competitive games)
Paidia – unstructured and spontaneous activities (child play, sandbox, toys, creative games)

How are these components manifesting in your game?
Does asteroid have vertigo?

Fun

“Fun arises from trying to understand the pattern of a game.”
-Raph Koster

“The truth is, your self knows what fun means. Because you know when something is fun — for you. So start there. Not with trying to define it, because you already have defined it.”
-Bernie DeKoven

8 types of fun:
Sensation, Game as sense-pleasure
Fantasy, Game as make-believe
Narrative, Game as unfolding story
Challenge, Game as obstacle course
Fellowship, Game as social framework
Discovery, Game as uncharted territory
Expression, Game as soap box
Submission, Game as mindless pastime
-Hunicke, LeBlanc, and Zubek

Another Asteroids for one player and multiple performers.

Tetris-like block as narrative device

Arcade games as poetry

Ennuigi

Arcades are designed to eat your quarters. Contemporary casual games want to keep you engaged for as long as possible.

Progression in flow is dynamic (dynamic difficulty adjustment) and player-driven. The goal is to induce a state of “flow”.

BRAINSTORM: Reimagine asteroids for a different kind of player or fun

Can you imagine a version of your game that boosts the less dominant components like chance or vertigo?

How can the gameplay be turned into a non-competitive, sandbox, open ended, or “creative play” game, how can it be expressive or narrative…

Prototype the variant by affecting the least rules and mechanics as you can.

Technology

Videogames are tied and built upon layers and layers of technology and defined by what’s technically possible.
Some of the most interesting experimental games are starting from “software toys” and build a gameplay around it.

 

 

Fluid simulation, less direct control, 2 extra actions, rich functional aesthetics.

Physics

Soft Body

Brainstorm: Software toy

Add a system that would have been technically impossible when the game came out.

Look at the sketches on openprocessing for inspirations AND implementations.
You can start from an existing software toy and rebuild your assigned game around it.

Beyond the Screen / Beyond the code

What if the variant kept the game/gameplay mostly intact but affected the way the game is played?

If the arcade variant didn’t yield any interesting results, as homework you can propose a variant of any existing game that transforms the interfaces or the play situation.

What happens when the act of playing has consequences?

A kind of frogger

 

Games made of games

 

It captured the emergence of “challenges” now very common in game streaming.  (MinecraftGTA)

 

Massage me by Mika Satomi and Hannah Perner-Wilson

Glitch Hunting in Skate 2

No wrong way to play
A blog devoted to unusual ways to play videogames (2013-2017)

The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft by Angela Washko

“For four years, I created performances as The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft inside the most popular online multiplayer role-playing video game of all time. As a long-time community member, I stopped playing the game “normally” and began traveling to major towns to discuss the oppressive ways in which women were treated in the game-space with other players. This led to longer discussions about feminism with players from geographically varied places meeting together in this virtual public space.”

Dead in iraq

Game Art

What if games were used as media to make non-games or non-interactive artworks?

Art mods

Super Mario Trilogy  by Myfanwy Ashmore

Cory Archangel’s version

Video essay about Super Mario Clouds and the authenticity of the “erasure”

A collage game / poem / net art piece
The Black Room

Rosemarie Fiore’s long exposure screenshots

Ben Fry – Distellamap

Brainstorming

For this option you don’t have to work on your assigned game, but choose an existing game that is well known (iconic).

You don’t have to start a working prototype in class but you have to pitch a project that can be summarized in one sentence that describes: A) your process from the user/manipulator perspective B) The game you are intervening on and C) the reason to do so.
The sentence should suggest some kind of audio visual result. We can discuss the technical feasibility.
Example:

I will take long exposure photos of classic Atari games like Tempest to highlight their spatial patterns.