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Experimental Game Design – Critical Playthings

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Experimental Game Design – Critical Playthings

How to Succeed the Brendon Chung Way (Blendo Games)

so…. i figured i’d post this here. Brendon is a great dude, and i had a short conversation with him re: his process.

we should play 30 flights of loving in class.

link to slides about Brendon and the Q&A… because i can’t get it to embed.

Author allenPosted on November 4, 2014November 4, 2014

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  • Syllabus
  • Student Area
  • Login
  • SUBVERSIVE PLAY
  • Game Design Vocabulary I
  • GAMIFY EVERYTHING!
  • Resources
  • AAA vs Indie
  • Unity for 2D
  • Standing on the shoulders of giant nerds
  • #GamerGate
  • The humor and existential horror of physics games
  • Game Design Vocabulary II
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