3rd Year Senior Computer Science and Art President of Game Creation Society Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA. Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.
2 comments
  1. The level and the space have a nice feel to them. I think the fact that you are able to cross the red at some times is pretty confusing. Something that might help would be a directional marker on the line, like a triangular indent in the line indicating if you can proceed. The most gratifying part is when you can move past multiple greens. I would like to see a speed boost when that happens. I would also like to see some kind of punishment upon accident to make it A) represent the consequences of bad driving and 2) motivate me to get better at the game.

  2. I quite like the mechanics of the game but I also feel like I don’t have an incentive to play it for a very long amount of time due to the lack of time pressure or competition. I’d imagine it would be pretty fun if you could somehow make it competitive with multiple players. If you could make something that doesn’t place restrictions on the number of players involved (like an MMO-type game?), it would fit well with the ‘traffic’ theme of the game because the scene could potentially be congested with a lot of people.

Comments are closed.