Expressive Environment

Can a space tell a story? Can architecture be expressive? Can virtual environments be something other than arenas for battles or frontiers to explore and conquer?

Assignment

Create an expressive environment you can explore in first person.

Start from a mood, an emotional target.

The experience should last about 1 minute.

Focus on the atmosphere and the experience of moving through space.

Try no not set a completely linear path for the player.

Give it a purpose/conclusion, it can be about finding an exit or an object.

1. Setup

If you haven’t done it yet

Download the template from here

Instructions

2. Pre production

As a starting point pick a song from this compilation:

https://oneohtrixpointnever.bandcamp.com/album/rifts

And put together a mood board to define a visual/emotional/conceptual direction

Mood board

Plus two patterns to incorporate among the ones defined here:

https://mycours.es/interactivity/a-pattern-language-for-expressive-environments/

And create a layout

Layout readings and resources

3. Blockout

Create a blockout of your environment.

What’s a blockout? Check out #blocktober

Read the Level Design Book chapter about blockouts

4. Environment Art

This is an unorthodox process but it’s the fastest way you can add color and texture to an environment.

You can download BORING textures from these sites and go through the same process:
https://polyhaven.com/
https://ambientcg.com/
https://freepbr.com/

5. Interactions

The ink logic works the same way as the 2D version
Without coding you can also implement simple interactions with the trigger interaction script.

 

Adding sounds

Physics (basic)

Building your game