MacKenzie – Best Games Fest

Turtle Wushu

“JSJoust but without the music and with plastic turtles instead of Move Controllers.”

The game was fun and fast. Does rely a bit too much on players honestly following rules such on only hitting hand, but when I played everyone stuck to them. I like the name and theming, but I don’t feel like gameplay reflects turtles. Turtles are typically quite slow and may make quick movements (snapping) occasionally. Would have liked to see gameplay feel like this if game is themed so heavily on turtles.

Unwanted Entities

“Gentrification: Moving colored popsicle sticks between sidewalk spaces.”

This game definitely has potential. The main things limiting the game on my play through were:

  •  The game master kept changing and adding rules as we were playing, which made it exceptionally difficult to strategize or understand if what I was doing was following the rules.
  • Cheating was pretty easy given how spaced out the game was (around a huge parking lot) and that there were shrubs obstructing seeing entire game space.
  • For the same reasons as it was easy to cheat it was also very difficult to know how other teams were doing.
  • At least in US, doesn’t really make sense for the “unwanted entitles” to be pale popsicle sticks and that the colored sticks push them out.

Mont Trottoir

 “If only hiking Everest were this easy.”

For sure my favorite game of the night. Loved the competition between the two teams and the cooperation necessary inside teams. Need to stay connected between turns kept all players engaged even if its not their turn.

Felt like some of the cards were a bit imbalanced or unnecessary. My team never used “Ice Pick” card even though teams start with 4. (Instead we just used “Base Camp” cards since they pretty much served same purpose but were better.) Use of “Avalanche” early in game seems to be what caused my team to win.

3rd Year Senior Computer Science and Art President of Game Creation Society Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA. Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.