Steven Messinger

Instead of going for a CEO or upper management at a game company, I search for someone who has come from a similar background as me and has a position that I think is achievable.

  • Steven Messinger graduated from Michigan State University with a degree in computer science and a specialization in digital media and arts.
  • He was an intern at Electronic Arts on the PC game Lord of the Rings: Battle for Middle Earth II where we worked as a gameplay engineer.
  • After graduation he worked a short time as a tools programmer for Image Space Inc on the PC racing game Rfactor.
  • Next Steven landed a job at Rockstar Games San Diego where he worked on Midnight Club: Los Angeles as programmer, Red Dead Redemption as an Ambient Designer (World Designer) and GTA V as a Senior Scripter (designer that codes).

Over the Summer of 2013, I interned at Electronic Arts on The Sims 4 as a UI gameplay engineer and my dream company to work for is Rockstar Games as a Gameplay Scripter (designer that codes) and move up to a Senior/Lead Scripter and possibly further up. So seeing that someone in a similar position as I am was able to do what I want is very encouraging.

Steven wrote this nice article about How to Break in as a Game Programmer: Read Here

Links:
Mobygame Profile
LinkedIn Profile

3rd Year Senior Computer Science and Art President of Game Creation Society Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA. Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.