Make an exploration-based game that tells a [non]linear story though space. The work may have one or more of the following features:
-Broken time-space continuum
-Non stereotypical female protagonist
-Non-codified kind of fantasy. Can you imagine a fantasy world that is not derived from Tolkien, Asimov, Disney, Gibson etc…
-Autobiographical (not necessarily realistic contemporary setting)
Part 1 – Tuesday 23
– Start from a soundtrack/soundscape determining the mood of your game (horror, magical, silly, epic…). It should be instrumental.