Premise:
A mod of the classic board game Monopoly that focuses on: sped pace of gameplay, greater player engagement, better balance between chance & strategy and increased realism regarding housing market through uncertain property values which leads to gambling feel.
Playing this game in class became really fun toward the end when everyone was just waiting to drain each others resources. I really like that aspect since it differs from the routine set up of a board game when the fun begins to leave because of the monotony of the game play. By changing the rules half way, the game cuts through that monotony.
Are the colors an important aspect of the game play? even if they aren’t I like that you added them into the design instead of just making it a ‘white’ board.
This was really fun! It took awhile for me to start out when playing this game: mostly because of the math involved and that I wasn’t too sure of the rules. But at one point we (the people playing) decided that we had tested the waters enough to know how to play and we started getting serious. After we started playing seriously, it was actually pretty entertaining to play. Much better than Monopoly because 1. it’s so much shorter 2. Monopoly is like the go-to family board game or “a bunch of people are here and everyone’s bored” game so I think this is a good game with a good amount of depth enough to capture someone’s interest and short enough to not completely take over and leave people bored