by Tess Bailie

It’s a game that started out as a simple experiment in how games could contain more curiosity. I am not a gamer, and usually feel a sense of anxiety and frustration when playing games. I wanted to make a game that allowed the player to be curios and not feel the usual sense of urgency. As I sought out sounds and environments to feature in my game, I found some interesting locations where people were eager to discover what sounds could be made in their environment. The sound collection turned into a collaborative effort.

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