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Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

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screen-shot-2016-09-14-at-12-38-25

I tried to play with the lighting to make a floating, space-like scene, with some extremely bright objects and other parts receding into darkness. I particularly liked how the gargoyle’s wings resemble a halo of light behind it.

& extra fun with textures:

screen-shot-2016-09-14-at-12-29-15

Author Irene WengPosted on September 14, 2016September 14, 2016

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