Skip to content

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Raining troves of food!

This composition was mainly inspired from random things I saw as I was browsing the Unity asset store. Every asset here was downloaded, and I basically just mashed them all together. Modified skybox to be dimmer so that the bridge lights can shine brighter.

screen-shot-2016-09-14-at-1-29-18-am

(More pictures from different angles)

screen-shot-2016-09-14-at-1-30-54-am

Ahh! Food!!!

screen-shot-2016-09-14-at-1-29-32-am

(close up)

screen-shot-2016-09-14-at-1-35-47-am

Author Jason MaPosted on September 14, 2016September 14, 2016

Post navigation

Previous Previous post: ~~a e s t h e t i c~~
Next Next post: Things falling!

Pages

  • Assignments
    • Final Project
    • Too many ideas
    • Readings: Play
    • Project: Subversive Play
    • Homeplay: Authors
    • Tool: Unity intro
    • Readings: First Wave Virtual Reality
    • Readings: the discourse around virtual reality
    • Project: mutating environment
    • Assignment: Robert Yang homeplay
  • Exercises
    • Virtual Installation art
    • Eyecandy
    • Particles and skies
    • Still-life / Vanitas
    • Mood change
    • Dynamic animation
  • Game Art for Non Artists
  • Presentations
    • Game Design Vocabulary
    • Immersive Installation Art
    • Subversive Play
    • A brief history of Virtual Reality
    • Art in Virtual Reality (first wave)
    • Virtual Reality in sci-fi
  • Resources
  • Unity & Maya Microtutorials
  • Weird Reality Conference
Experimental Game Design – Postgaming Proudly powered by WordPress