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Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Red and White

I wanted to create a scene in which things weren’t colored/textured in accordance to the way they are in the real world. By tinting everything red and white (and not necessarily objects that are supposed to be one color as that color), I wanted to create something that looks visually appealing but with a sense of surrealism and strangeness.

screenshot2

screenshot

Author Sophia ZhuPosted on September 14, 2016

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