Damocles Simulator

I set out to create a game / experience where the player has to undertake a strenuous action to continue playing the game. Right now, holding the spacebar keeps the screen from losing saturation, and if saturation gets too low, it becomes harder to move / win the game.

In room-scale VR, this could take the form of an actual, weighted lever.

Additionally, the player should be able to use voice commands to do things to other parts of the game, but currently, I can’t get the voice plugin to work.