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Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Eyecandy

Make a generative 3d eyecandy .gif using simple dynamically animated forms (it doesn’t have to loop).

Non dynamic animations, such as blenshapes, bone based, or timeline animation can be used but in combination with some degree of dynamic coding – this is an instantiation + for loops + collections exercise.

Download the tutorial project

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zolloc

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Pages

  • Assignments
    • Final Project
    • Too many ideas
    • Readings: Play
    • Project: Subversive Play
    • Homeplay: Authors
    • Tool: Unity intro
    • Readings: First Wave Virtual Reality
    • Readings: the discourse around virtual reality
    • Project: mutating environment
    • Assignment: Robert Yang homeplay
  • Exercises
    • Virtual Installation art
    • Eyecandy
    • Particles and skies
    • Still-life / Vanitas
    • Mood change
    • Dynamic animation
  • Game Art for Non Artists
  • Presentations
    • Game Design Vocabulary
    • Immersive Installation Art
    • Subversive Play
    • A brief history of Virtual Reality
    • Art in Virtual Reality (first wave)
    • Virtual Reality in sci-fi
  • Resources
  • Unity & Maya Microtutorials
  • Weird Reality Conference
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