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Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Images

Playing with movement to create mood

 

Playing with the camera angle to create a sense of place and movement.
Playing with the camera angle to create a sense of place and movement.
Showing the other side of the room.
Showing the other side of the room.
Playing with transparent materials gives this an entirely different feeling
Playing with transparent materials gives this an entirely different feeling
Mostly focusing on composition; I didn't move any assets from the original to make this, but it has an entirely different mood now.
Mostly focusing on composition; I didn’t move any assets from the original to make this, but it has an entirely different mood now.
Author Tom GarncarzPosted on September 13, 2016September 13, 2016Format Image

Pages

  • Assignments
    • Final Project
    • Too many ideas
    • Readings: Play
    • Project: Subversive Play
    • Homeplay: Authors
    • Tool: Unity intro
    • Readings: First Wave Virtual Reality
    • Readings: the discourse around virtual reality
    • Project: mutating environment
    • Assignment: Robert Yang homeplay
  • Exercises
    • Virtual Installation art
    • Eyecandy
    • Particles and skies
    • Still-life / Vanitas
    • Mood change
    • Dynamic animation
  • Game Art for Non Artists
  • Presentations
    • Game Design Vocabulary
    • Immersive Installation Art
    • Subversive Play
    • A brief history of Virtual Reality
    • Art in Virtual Reality (first wave)
    • Virtual Reality in sci-fi
  • Resources
  • Unity & Maya Microtutorials
  • Weird Reality Conference
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